The Game Nations Rulebook
Multiplayer · Browser Game · Free to Play

DYNASTY

Build Your Legacy

A life begins. You work, study, invest. You enter politics or organised crime. You found companies, win races, marry, have children. And when you die — your dynasty lives on.

3
Nations
24h
= 1 game year
Generations
8
Life Aspirations
Discover
What you can do

A world of possibilities

Every path is valid. Every choice has real consequences that carry forward from generation to generation.

🏭
Real Economy

Work, study and build experience. Found companies, manage production chains, sell on the market. Every hired worker has a wage and produces real goods.

🏛
Politics & Power

Create or join a party. Win elections, become Prime Minister and change the laws: taxes, wages, security budgets, sport funds.

🕵
Organised Crime

Train your criminal skills, scout targets, pull off thefts, robberies or worse. Every action carries real risk — prison is waiting if you slip up.

🏆
Sport & Competition

Train your character across sporting disciplines. Compete in local, national and Olympic races. Prize money fuels your rise.

👑
Inheritance & Dynasty

When you die, your heir receives everything: money, companies, real estate, legendary items. History doesn't end — it extends.

Religion & Society

Found a religion, choose dogmas, build temples. Get married, have children, forge alliances. The social system shapes every character stat.

How to play

From nothing to legend

Your journey always starts the same way. How it ends is up to you.

1
Create Your Character

Choose your name, nation and dynasty. You start at 18 with $2,500 and no title. The world is unforgiving — for now.

2
Work & Study

Every work shift lasts 4 real hours. Study to multiply your income, save up to invest in real estate and companies.

3
Build Your Empire

Buy land, construct buildings, found companies. Enter politics, blend legality with crime, climb the social ladder.

4
Leave a Legacy

Have children, pass everything to your heir after inheritance tax. The next generation starts stronger — every time.

Three Nations

Choose your homeland

Each nation grants permanent passive bonuses tied to your passport. After 5 years of residence you are automatically granted the new nation's citizenship.

🔵
Ceresia
Culture & Knowledge
+4 Happiness per game year
📚-12% cost on all study and training
🔴
Metallia
Strength & Industry
💪+3 Fitness per game year
💰+5% income on every work shift
🟢
Silvania
Nature & Harmony
🤝+3 Social per game year
🏅+20% prizes in all sport competitions
Mechanics

Game Systems

Everything is connected — every stat influences every other.

Energy — your most precious resource

Every action costs energy. Work, study, sport training, crimes — everything has a price. Energy recovers once per game year based on your housing. Sleeping rough gives you almost nothing (+10). A villa restores it all (+100). Plan each year carefully: wasting energy on low-level jobs means missing bigger opportunities.

Work -20 to -70 ETraining -25 to -35 ECrime -25 to -50 EChild -80 E
📈
Work Income

Gross wage × education multiplier × happiness modifier − income tax. With diploma + degree + specialisation the multiplier reaches ×2.0.

🏗
Real Estate & Construction

Buy state lots (price doubles with each purchase), construct buildings in real time. Rent them out, sell apartments, keep your companies productive.

🎯
Missions & Aspirations

7 categories of progressive missions. One unique Life Aspiration: completing it awards a legendary item that is inherited across generations.

💀
Health & Mortality

HP declines every year with age. Without food you die sooner. After 70 the death probability grows exponentially. Without children, the dynasty ends forever.

Family Tree
Gen I
Marcus Aurelian
† age 74
|
Gen II
Livia Aurelian
† age 68
|
Gen III · You
Caesar Aurelian
Age 34 · playing
|
Gen IV
?
Inheritance System

Every death is a beginning

The strength of Dynasty is not surviving — it's building something that outlasts your life. When your character dies, if they have at least one child, the story continues.

The heir receives the entire estate (minus inheritance tax) and restarts at age 18 with the solid foundations you built for them.

  • Remaining cash transferred to the heir (−20% inheritance tax by default)
  • Companies, real estate and lots stay within the dynasty
  • Special and epic items are inherited
  • The generation counter increments in the family record
  • The life aspiration resets — every generation earns their own
Start your dynasty →
Rulebook

Core Rules

A summary of the key mechanics. Read the complete rulebook for every detail.

💼Work, Wages & Education

Every work shift lasts 4 real hours. Click Start Shift, wait for the timer, then Claim Results.

Your net wage depends on: state base wage × education multiplier × happiness modifier − income tax (15% default).

The education multiplier grows with a Diploma (+25 pv), Degree (+25 pv) and specialisations (+50 pv each). With full training you can earn double the base wage.

Owning a car and having Fuel in your inventory reduces the shift timer from 4h down to 1h36 (luxury car).

🏢Companies & Production

To found a company you need: $8,000 foundation tax, 1× Prefab in your inventory and a lot with an Industry building you own.

The company starts with $5,000 in its treasury and a default employee wage of $400/shift.

Employees produce goods → goods fill the company inventory → you list them on the market → revenue enters the treasury → you withdraw with a 15% tax.

Production chains include: food, energy, construction, petrochemicals, automotive, military, luxury goods and apparel.

🗳Politics & Elections

The first election occurs at year 12, then every 10 years. The voting phase lasts 1 game year (24 real hours).

Seats are allocated proportionally to votes. The leader of the winning party becomes Prime Minister and earns $2,000/year.

The PM can modify: income tax, state wage, company taxes, security budget, sport funds, pensions and much more.

🔪Crime System

Crime runs in 3 phases: Train criminal skills (1h) → Scout targets (30 min) → Execute the action.

CrimeKey skillJail years
PickpocketStealth1
Shop TheftLockpicking2
RobberyIntimidation3
BurglaryLockpicking ≥504
MurderCombat ≥808

On failure there is a base 65% chance of arrest. Bail costs years × $4,000.

🕐Game Timing
EventReal time
Work / study shift4 hours
Sport training session1 hour
Criminal scouting30 minutes
Game year (annual tick)24 hours
First electionYear 12
Local racesEvery year
National racesEvery 2 years
OlympicsEvery 5 years
Free · No Download Required

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