The Dynasty Rulebook
1. Time & Aging
Time in Dynasty flows in game years. One game year equals 24 real hours. At each year change (the “annual tick”) the whole world updates at once: your character ages by 1 year, eats, pays rent and taxes, receives salaries, and your stats naturally decay.
| Action | Real time |
|---|---|
| Work or study shift | 4 hours |
| Sport training session | 1 hour |
| Criminal scouting | 30 minutes |
| Game year (annual tick) | 24 hours |
As your character ages, natural decay accelerates: it is mild below 40, increases between 41–55, more from 56–70, and is steep at 71+. The older you are, the higher the yearly chance of death — especially if your Health is low.
2. Your Stats
Your character is defined by seven core stats, each ranging from 0 to 100:
| Stat | What it does |
|---|---|
| ❤️ Health | Your lifeline. At 0 you risk death. Restored by food, medical vouchers and hospitals. |
| 😀 Happiness | Boosts your work income. Low happiness reduces earnings. |
| ⚡ Energy | Spent on actions (work, training, social). Recovered by sleeping at home each year. |
| 💪 Fitness | Drives sport performance and overall vitality. |
| ✨ Appearance | Raises Status and improves social encounters. Maintained with clothes & beauty care. |
| 👑 Status | Social standing. Increases political and social influence. |
| 🤝 Social | Affects relationships and the chance of meeting new people. |
Every year all stats decay by a base amount (roughly Health −5, Happiness −10, Fitness −10, Appearance −10, Status −5, Social −5), with extra decay at older ages. Managing this decline is the core day-to-day challenge: eat, dress, exercise, socialise and seek care to stay ahead of the clock.
3. Survival: Food, Housing & Energy
Food
Every year your character automatically eats one unit of food from your backpack, in order of quality:
- HQ Food — +5 Health, +10 Happiness.
- Normal Food — neutral, keeps you fed.
- LQ Food — −5 Health, −5 Happiness, but better than starving.
If you have no food, you starve: −30 Health that year. Always keep food stocked.
Housing & Energy recovery
Where you live determines how much Energy you recover each year:
| Housing | Yearly cost | Energy recovery |
|---|---|---|
| Homeless | — | +10 ⚡ |
| State Housing | $750 / year | +50 ⚡ |
| Apartment (rented or owned) | varies | +80 ⚡ |
| Villa (rented or owned) | varies | +100 ⚡ |
Rent (state or private) is not paid upfront — it is charged automatically at each year change. If you can’t pay, you are evicted. Wearing no clothes inflicts −10 Health and −20 Happiness per year, so always keep an outfit equipped.
4. Work, Wages & Education
Work is your first source of income. Click Start Shift (−20 Energy), wait 4 real hours, then Claim your wage.
Your net income is roughly: base state wage × education multiplier × happiness modifier, minus income tax (15% by default). Higher happiness and education mean substantially higher pay.
Education (Academy)
- High School Diploma — the foundation of your education multiplier.
- Specialisations — each adds a large bonus to your earning potential and unlocks better roles.
With full training you can earn roughly double the base wage. You cannot study after age 70.
5. Companies & Production
To found a company you need a $8,000 foundation tax, 1× Prefab, and a lot with an Industry you own. The company starts with $5,000 in its treasury.
The production loop:
- Employees work shifts and produce goods.
- Goods accumulate in the company warehouse.
- You list them on the market for sale.
- Revenue flows into the treasury.
- You withdraw profits (subject to a withdrawal tax).
Production chains include food, energy drinks, construction materials, and more. Each step transforms raw materials into higher-value goods.
6. Real Estate & Construction
On the Map you can buy empty land from the State (price starts at $1,000 and doubles with each lot you buy), then build on it. Construction requires money, Prefabs and time:
| Building | Cost | Prefabs | Build time |
|---|---|---|---|
| 🏭 Industry | $20,000 | 6 | 6h |
| 🏪 Commercial Building | $25,000 | 8 | 12h |
| 🏦 Private Bank | $40,000 | 6 | 24h |
| 🏠 Villa | $60,000 | 10 | 48h |
| 🏢 Apartment Building | $100,000 | 20 | 72h |
Apartment and commercial buildings contain multiple units you can rent out or sell to other players; a Villa is a single high-end residence that can likewise be lived in, rented out to a tenant, or sold. Property owners pay an annual property tax; failing to pay for 3 consecutive years leads to seizure and public auction of the asset.
7. Market & Trade
The market has three tiers:
- Retail (B2C) — consumer goods you buy for personal use (food, drinks, clothes, cars).
- Wholesale (B2B) — raw materials and intermediate goods for companies.
- Import — goods from other nations, useful when local supply is short.
Prices are driven by players and the State. Buying low in one nation and selling high in another is a valid strategy. Sales are subject to VAT set by each nation’s government.
8. Banking & Loans
Need capital? You can take a state loan (interest rate set by the government, repaid in fixed instalments) or borrow from a private bank owned by another player. Instalments are deducted automatically each year. If your balance goes negative you cannot take new loans until you settle the debt.
Players who build a Private Bank can found a banking company and offer loans to others, earning interest as income.
9. Family, Heirs & Inheritance
This is the heart of Dynasty. Through relationships you can marry and have children. Children grow 1 year per game year and become eligible heirs at age 18.
When your character dies:
- With an heir: your eldest child inherits the dynasty. Wealth and companies transfer to them (minus a 20% inheritance tax by default), the generation counter increases, and you continue playing as the heir — often with a family heirloom item.
- Without an heir: it’s game over for that bloodline. All assets are seized by the State and auctioned. You start a fresh character.
10. Politics & Elections
Any player can found a political party. Citizens vote (1 vote each) during the election phase. The first election occurs at year 12, then every 10 years; the voting phase lasts 1 game year.
Seats are allocated proportionally to each party’s votes (largest-remainder method). Each party fills its won seats with its own members — those members become elected Members of Parliament and gain access to the Parliament Floor. The leader of the party with the most seats becomes the single Prime Minister, earns $2,000/year and casts a vote worth triple weight.
In Parliament, elected members propose and vote on bills that change national policy: income tax, VAT, state wage, property tax, pensions, security budget, sport funds, loan interest and more. The Prime Minister also holds a one-time decree to enact a law without a vote.
11. Crime & Justice
The criminal path runs in three phases: Train a skill (1h) → Scout a target (30 min) → Execute the crime. There are four criminal skills: Stealth, Intimidation, Lockpicking and Combat.
| Crime | Key skill | Jail (years) |
|---|---|---|
| Pickpocket | Stealth | 1 |
| Shop Theft | Lockpicking | 2 |
| Robbery | Intimidation | 3 |
| Burglary | Lockpicking ≥ 50 | 4 |
| Murder | Combat ≥ 80 | 8 |
On failure there is a high chance of arrest. While jailed you cannot act; you may wait for release or pay bail = jail years × $4,000. A nation’s security budget (set by its government) lowers crime success and raises arrest chances.
12. Sports & Olympics
Train in a sport discipline (1h per session) to raise your skill, then compete:
- Local races — every year.
- National races — every 2 years.
- Olympics — every 5 years, the top athletes from all nations compete for medals and a shared prize pool.
Performance depends on your skill, fitness, age and a bit of luck. Winning brings prize money, Status, happiness and rare or epic reward items. If you stop training for 2+ years, your skill begins to decay.
13. Religion
You can join an existing religion or found your own for $5,000, becoming its leader. Religions adopt dogmas that grant bonuses to members but may impose duties (annual donations, behavioural restrictions). Members pay any membership fee at each year change. Religions can complete collective works that benefit all followers.
14. Social Life
Your Status, Happiness and Appearance determine the chance of meeting new people while you work. Each contact has a Confidence level that grows through interactions — chatting, dinners, drives, gifts. As Confidence rises you unlock deeper relationship stages, up to marriage and starting a family. You can also send private messages to other players.
15. Items & Equipment
Items fall into a few categories:
- Equipment — cars, clothes and jewellery you equip for ongoing bonuses (these degrade over time).
- Consumables — food, energy drinks, medical/fitness/beauty vouchers used for instant effects.
- Special items — rare collectibles with powerful passive effects, graded by rarity: Common, Uncommon, Rare, Epic, Legendary.
Special items are earned from missions, aspirations, sport victories, political milestones and inheritance, and can be traded between players. Energy drinks give a quick energy boost but stack harmful side effects if abused within the same year.
16. Missions & Aspirations
Each character is assigned three rotating missions across categories (economy, housing, family, education, sport, politics, social). Completing one grants money, stat bonuses and an item, then unlocks the next tier. Missions are checked in real time as you play.
You also pursue one lifelong Aspiration — a grand objective that, when achieved, rewards a Legendary item and a large cash prize.
17. Taxes at a Glance
| Tax | Default | Set by |
|---|---|---|
| Income tax (on wages) | 15% | Government |
| Property tax multiplier | 100% | Government |
| Inheritance tax | 20% | Government |
| Retail VAT, withdrawal & other taxes | varies | Government |
All tax rates are policy levers controlled by the elected Parliament, so they can change from term to term. Property tax base values are roughly: Villa $500, Industry $250, Apartment $200, Shop $200 per year (scaled by the multiplier).
18. Tips for New Players
- Follow the in-game tutorial — it walks you through your first steps and rewards you.
- Keep food and an outfit at all times to avoid Health and Happiness penalties.
- Secure housing early for better Energy recovery.
- Invest in education before chasing high wages.
- Have an heir before old age — it protects your entire dynasty.
- Watch your Health as you age; visit the doctor when it drops.
- Pick a path — entrepreneur, politician, athlete, criminal or patriarch — or blend several.