The Dynasty Wiki
Time & Aging
Dynasty runs on game years: one game year passes every 24 real hours. When the year changes, the whole world updates in one "annual tick" — every character…
Character Stats
Every character has seven core stats, each ranging from 0 to 100: Health, Happiness, Energy, Fitness, Appearance, Status and Social.
Energy System
Some equipped items grant a social_energy_discount, reducing social-interaction costs.
Work, Wages & Vehicles
Get a job from the Jobs section, press Start Shift, wait for the timer (3 hours for civilian jobs, 1 hour for military duty), then Claim your wage and…
Education System
Every course works the same way: enrolling pays that year's tuition immediately, then you repeat a 10-Energy Study action (up to the course's per-year limit)…
Housing
Rent is charged automatically at the annual tick, never upfront. Missing a payment triggers immediate eviction, and a homeless parent instantly loses custody…
Food, Health & Death
Every year your character automatically eats one food item from inventory, best quality first:
Market & Trade
All prices are otherwise set freely by players and companies — there is no fixed floor or ceiling beyond the initial seeded state stock (e.g. LQ Food $160,…
Banking & Loans
Your credit limit is $300 flat if unemployed, otherwise expected wage × 5, where expected wage already factors in your experience and education multiplier. Plus the My Money ledger: your last 20 movements and 5 years of totals.
Stock Market & Shares
Industries can go public and sell shares to other players. Buying shares is the only way into the industrial economy without owning a lot and without holding a…
Real Estate & Construction
The first empty state lot costs $1,000; each subsequent lot purchase doubles the price ($2,000 → $4,000 → $8,000…).
Companies & Production
You need an already-built, empty Industry lot, Commercial unit or Bank that you own or rent, plus (for licensed activities) the matching degree/certificate. A…
Politics & Parliament
Founding a party costs $500 and requires a unique name. Each citizen may cast one vote per election, for a party in their own nation. The election countdown…
Public Works
Built by the State on the intersections between plots, so they take nobody's land. A Landfill, a Park, a Police Station that raises local security, a Hospital that heals the neighbourhood — the last two also open state posts.
Crime & Justice
The criminal path runs in three phases: Train a skill → Scout a target → Commit the crime.
Sports & Olympics
Skill gain per session scales with age (full effectiveness up to 30, tapering to near-zero after 50) and fitness, and slows as your skill approaches 100.
Garage & Motorsport
In the Garage you build a dedicated race car (separate from your everyday commuting car), train your driving skill, and compete in the annual Motorsport…
Religion
Founding a religion costs a flat $5,000 paid to the state treasury and requires choosing exactly one founding dogma. Every dogma costs $200 per member per…
Social Life, Nightclubs & Parks
How you meet people: encounters at work, social interactions, nights out at player-run nightclubs, and the free walk in the park — with every number.
Marriage, Children & Child Care
Proposing requires 500 Confidence with your partner and 1× Luxury Jewelry. It's instant if your partner is an NPC; a real-player partner must accept. Divorce…
Inheritance & Dynasty
When a character dies with at least one eligible heir, the dynasty continues:
The Third Age (70+)
At 70 a character stops being able to work, study or keep up with young athletes. Rather than leave those final years empty, the game opens a dedicated Third…
Items & Equipment
Items fall into a few categories: equipment (cars, clothes, jewelry — equipped for ongoing bonuses, degrading over time), consumables (food, energy drinks,…
Missions, Aspirations & the Compass
The Your goals board: 3 rotating missions with their rewards, one lifelong Aspiration, and the Compass — 26 objectives plus 3 optional paths that guide founders once the tutorial ends.
Citizenship, Nations & Travel
Bonuses apply based on your passport, not where you currently live. After 5 consecutive years of residence in a nation other than your passport nation, you're…
Military & War
The Military Career is a job like any other, but with 1-hour duty shifts instead of 3-hour civilian ones, requires an equipped weapon, and (for the state army)…
Life Insurance
A Private Bank owner (holding the Economics Degree) can sell life insurance policies: each product defines a premium, payout, duration, and minimum health/age…
Referral Program
Every player has a unique 7-character signup code (ambiguous characters like O/0 and I/1 are excluded). A new player who signs up with a valid code receives…
Taxes & Law Parameters
Every rate, wage and fund below is set by the elected Parliament and can change from term to term, within the listed caps.
Timing Reference
Every real-time duration in Dynasty in one table: work shifts, study, construction, elections, Olympics and more.
Tips for New Players
Nine practical tips for your first year in Dynasty: jobs, housing, education, savings and securing an heir.