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Gold & the Exchange

Since year 100 (October 20, 2026) Dynasty has gold bars. Gold is physical: each bar is on a player, in a safe deposit box, on sale in a Gold Exchange or in a State's reserve, and it moves between those four places without ever being lost. New bars come from a nation's Gold Mine.

You trade it on the Exchange page. Open it from the menu, in the Wealth group between Finance and Map, or from All. Every nation has its own Gold Exchange, and you always trade in the one of the nation you are in.

At a Glance

RuleValue
Reference price at launch$10,000 per bar
Allowed pricesHalf to twice the reference price ($5,000–$20,000 at launch)
Bars you can carry5, counting the ones you have on sale
Bars in a safe deposit boxNo limit
Open offers per player3
Offer lifetime2 game years, then the bars come back to you
State desk fee5% at launch (Parliament can set 3–10%)
Private bank desk fee2–5%, set by the banker
RobberyTakes 1 bar you carry
Members of parliamentAt most 2 bars bought and sold per mandate
A nation's gold cap5 bars per active citizen
Gold Mine$75,000 to build, $10,000 a year
Gold Miner shiftAbout 3 hours; 50+ health to start; costs 20 health

Where the Gold Comes From

At the launch, in year 100, every State received a gold reserve of 2 bars per active citizen (rounded down), and put a tenth of it on sale in its own Gold Exchange at $10,000 per bar:

NationStarting reservePut on sale by the StateGold cap at launch
Vitalia48 bars4120
Dynamis62 bars6156
Fortis41 bars4103
World151 bars14

The Exchange Page

The Exchange opens on the Gold Exchange of the nation you are in. From top to bottom:

The i button on the page opens a short guide with the same rules. When you carry at least one bar, a small gold bar counter appears under your money in the top bar (and a Gold bars line under Money in the side bar on a computer): tap it to open the Exchange. The State of the Nation tab in Politics has a Gold Reserve box with the nation's reserve, its bars on sale, its gold had against the cap and its mine.

Buying Gold

  1. Open the Exchange in the nation where you want to buy.
  2. Tap Buy next to an offer.
  3. Choose how many bars (you can buy just part of an offer) and the exchange desk. The form shows the total.
  4. Tap Buy again to confirm.
PurchaseDeskFeeYou pay
1 bar at $10,000State desk, 5%$500$10,500
1 bar at $10,000Bank desk, 2%$200$10,200
3 bars at $10,000Bank desk, 3%$900$30,900
1 bar at $12,345State desk, 5%$618 (617.25 rounded up)$12,963

If two players try to buy the same bar at the same moment, only one gets it. The other is told that someone was quicker, and no money is taken.

Selling Gold

In jail? You can still buy and sell gold. You can't open your safe deposit box.

Exchange Desks and Fees

Every purchase goes through an exchange desk of the nation you are in. The buy form lists them, cheapest first, and you can pick any of them.

The Reference Price

There is one reference price for the whole world. It started at $10,000 and follows real trades:

Example: the reference price is $10,000 and players buy 5 times at $12,000. At the year change it becomes $10,500 (+5%, the most it can move), and the allowed prices become $5,250–$21,000.

The reference price decides the allowed prices of new offers and gold laws, and what your gold is worth in your wealth, in the inheritance tax and in a divorce.

Carrying and Storing Gold

WhereLimitCan be robbed?Notes
On you5, counting the ones on saleYes: 1 bar per RobberyNeeded to sell, deposit or travel
On saleCounts in your 5NoIn that nation's Gold Exchange
Safe deposit boxNo limitNoOnly in the bank's nation, not from jail

More on boxes in Banking & Loans.

Robbery

All the crime rules are in Crime & Justice.

The State's Gold and the Gold Laws

Each State keeps its gold reserve. Only Parliament can move it, with three gold laws, found in the law menu under Gold Reserve (secret ballot):

LawWhat happens if it passes
Sell Gold ReserveN bars leave the reserve and go on sale at price P. The offer never expires.
Buy GoldThe State buys the cheapest offers in its exchange, up to N bars and price P.
Withdraw Gold SaleEvery unsold State bar comes back into the reserve.

The Gold Mine

The Gold Mine is a public work, built by Parliament like the others: a bill, a vote on where to build it, then construction.

Shifts per bar. The gold left to mine is the cap minus the starting reserve. The first half of it takes 10 shifts per bar, up to 80% it takes 20, and the rest 30. With Vitalia's cap of 120 and starting reserve of 48, there are 72 bars to mine: bars 1–36 take 10 shifts each, bars 37–58 take 20, bars 59–72 take 30. The cap moves with the active citizens, so these numbers can change.

Only whole bars are announced, to the miners and in the nation's diary. If the mine collapses or is demolished, the Gold Miners lose their posts.

Gold Miners

Gold Miner is a State job, under Job Market → State Jobs, wherever the nation has a Gold Mine.

Members of Parliament

Gold, Your Heir and Your Family

With an heir

Without an heir, or deleting your account

Divorce

If a player is banned, their offers are withdrawn and the bars go back to them.

Gold and Your Wealth

Your gold counts at the reference price wherever your wealth is counted: the dynasty Rankings, the social classes in National Statistics, and the wealth points of your family tree (Tycoon title included).

Gold in the Treasury

Treasury lineTypeWhen
Gold SalesIncomeA player buys from the State's offer
Exchange Desk FeesIncomeA purchase goes through the State desk
Gold PurchasesExpenseThe State buys with a Buy Gold law
Gold Miner WagesExpenseGold Miners' shifts
Gold Mine UpkeepExpenseEvery year, while the mine stands

Gold the State puts on sale brings money in only when a player buys it.

Why Can't I…?

…buy an offer

…sell

…withdraw an offer

…use my safe deposit box

Tips

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