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The Third Age (70+)

At 70 a character stops being able to work (except as a consultant), study or keep up with young athletes. Rather than leave those final years empty, the game opens a dedicated Third Age tab built around a single idea: what you do now is for your heir.

The window is short — health falls by 25 a year past 70, so most characters have three to six years. That is deliberate, and it is the reason staying healthy after 70 finally has a point: every extra year is another tournament, another book, another bottle to leave behind.

Consulting: the one job after 70

There is one exception to "no more work": elderly consultants. With Productivity 100 or more you can take a Consultant post from the 📣 Consulting & Marketing tab of the Job Market. A shift lasts 3 hours and costs a flat 20⚡ whatever your age, leaving room for the pastimes below. The company pays the wage it posted, and every shift gives everything it makes +1 star for 24 hours, so a lifetime of work pays off one more time. Full rules in Companies & Production.

Pastimes: golf, bocce and hunting

Three disciplines only the retired can take up. They pay nothing on the spot — a session costs money and energy and builds skill, and that is all.

These skills decay like the athletic ones: skip 2 years of training in a discipline and it starts falling, by more each year you stay away. Winning the tournament does not count as activity — only a session does. With a window this short it rarely bites, but a couple of idle years can undo a cup run. See Sports & Olympics for the full rule.

DisciplineCost per sessionTournament prize
🏌️ Golf$2,000 · 30⚡ · 2hGolf Champion's Cup — use it to vote twice at one election
🎳 Bocce$200 · 30⚡ · 2hBocce Champion's Cup — +10 Happiness
🦌 Hunting$500 + 1 weapon use · 30⚡ · 2hFur Coat — +10 Appearance, +10 Status, +5 HP a year, lasts 5 years

Skill grows by about +2 per session with no age or fitness factor: in golf and bocce experience counts, not legs. Fees go to the State. Skill still fades if you stop for two years or more.

Once a game year, every nation runs one tournament per discipline and awards a single trophy to the winner — no entry fee, no prize money, no NPC opponents. Nothing is awarded at all unless someone reached 6 skill, roughly three sessions, so a lone entrant cannot collect a trophy off one afternoon. Trophies are inherited like any other special item.

Books

Six subjects, each requiring that you actually did the thing: 100 work experience, the rank of Colonel in the state army or Warlord in your militia, or the matching degree. A book takes 3 sessions of 3h and 40⚡, several can be in progress at once, and a character finishes at most three books in a life — unfinished ones cost nothing but time.

A finished book goes to your backpack and can be sold on the item market. Whoever reads it gains +10 experience (work or military) or 2 study sessions towards that degree, and study sessions from a book ignore the yearly cap — that is what makes one worth buying. A reader can learn from at most 2 books per subject in a lifetime.

Wine

Requires a villa. One bottle per pressing (3h, 40⚡, $500), stamped with the current year. It then improves on its own: Aged at 5 years, Vintage at 10, Grand Reserve at 20 — and it keeps ageing in your heir's backpack, or in the backpack of anyone who buys it. A bottle pressed at 72 can be opened by a grandchild.

The rest home

A way to bow out on your own terms instead of waiting for the dice. You pay a fee, step aside, and at the turn of the year your heir takes over under the normal inheritance rules. The fee is (100 − your age) × $1,000, so it gets cheaper the longer you stay in the game: $30,000 at 70, $20,000 at 80, $10,000 at 90. It is permanent, it is not refunded, and you need a child to hand the dynasty to.

Intensive care

Die of natural causes past 70 with health below 50 and your estate is charged $20,000 for the final hospital stay. The same charge applies before 70 with health at 30 or below — the band is narrower there because reaching 30 while young takes years of neglect, while past 70 the decay is 25 a year. This is the only charge in the game that can leave an heir starting in debt, and that is the point: without it, letting a character rot would be the cheapest way out and the rest home would be pointless. It never applies to murder victims, and never to anyone who paid the rest home fee. Keep health above 50 and it does not apply at all.

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