Character Stats
Every character has seven core stats, each ranging from 0 to 100: Health, Happiness, Energy, Fitness, Appearance, Status and Social.
Annual base decay
At every annual tick, before food and item effects are applied, each stat loses a fixed base amount:
| Stat | Base yearly decay |
|---|---|
| Health | −10 |
| Happiness | −15 |
| Fitness | −10 |
| Appearance | −15 |
| Status | −10 |
| Social | −15 |
| Energy | No base decay — only spent on actions, recovered by housing |
Extra age-bracket decay
On top of the base above, ageing adds further decay to Health, Fitness and Appearance:
| Age bracket | Extra decay | Net Health / Fitness / Appearance loss |
|---|---|---|
| 18–40 | — | −10 / −10 / −15 |
| 41–55 | Health −5, Fitness −5 | −15 / −15 / −15 |
| 56–70 | Health −10, Fitness −10, Appearance −5 | −20 / −20 / −20 |
| 71+ | Health −15, Fitness −15, Appearance −10 | −25 / −25 / −25 |
How stats feed back into gameplay
- Happiness directly modifies your work wage: below 15 it's −20%, below 30 it's −10%, above 70 it's +5%, above 85 it's +10%.
- Fitness above 70 grants +5 Energy/year (above 85 as well); below 30 it costs −5 Energy/year.
- Appearance above 80 grants +5 Status/year; below 20 it costs −5 Happiness/year. Appearance also counts double in the social encounter formula.
- Social below 10 costs −5 Happiness/year; below 20 it halves your chance of meeting new people, while above 80 it multiplies that chance by 1.4×.
- Health drives your yearly death probability — see Food, Health & Death.