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Character Stats

Every character has seven core stats, each ranging from 0 to 100: Health, Happiness, Energy, Fitness, Appearance, Status and Social.

Annual base decay

At every annual tick, before food and item effects are applied, each stat loses a fixed base amount:

StatBase yearly decay
Health−10
Happiness−15
Fitness−10
Appearance−15
Status−10
Social−15
EnergyNo base decay — only spent on actions, recovered by housing

Extra age-bracket decay

On top of the base above, ageing adds further decay to Health, Fitness and Appearance:

Age bracketExtra decayNet Health / Fitness / Appearance loss
18–40—−10 / −10 / −15
41–55Health −5, Fitness −5−15 / −15 / −15
56–70Health −10, Fitness −10, Appearance −5−20 / −20 / −20
71+Health −15, Fitness −15, Appearance −10−25 / −25 / −25

How stats feed back into gameplay

▶  Start Playing Full Wiki Index
← 1. Time & Aging
3. Energy System →

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